import maya.cmds as mc
select_all=mc.ls("<name>")
mc.select(select_all)
select_all=mc.ls("*<partial name>*")
mc.select(select_all)
r = replace the existing item on the active list
mc.select("<name>",r=True)
mc.objExists("<name>")
if(mc.objExists("<name>")):
mc.select("<name>",r=True)
mc.delete()
mc.move(x,y,z,name,absolute=True)
mc.rotate('90deg',0,0,name)
mc.scale(x,y,z,name,absolute=True)
mc.sets(name,forceElements="<shader-name>_SG")
mc.setAttr(shape_name+".<attribute_name>",r,g,b)
The attribute may be a float x
mc.setAttr(shape_name+".<attribute_name>",x)
mc.currentTime(1)
mc.setKeyframe(name,v=x,at='tx',t=frame)
mc.setKeyframe(name,v=x,at='translateX',t=frame)
Cut all keys of all active objects, from frame 0 to 100
mc.cutKey(time=(0,100))