rendering

Houdini Particles to Mesh

Procedures to Convert Particles to Mesh

Connect following nodes in sequence

Option 1

Option 2

Naming of Files in Houdini

When saving or reading files, use $F to represent frame numbers, and $F4 to represent frame numbers in 4 digits.

For example:

frame_$F.obj

=> frame_0.obj, frame_10.obj, frame_100.obj or

frame_$F4.obj

=> frame_0000.obj, frame_0010.obj, frame_0100.obj

Resources